Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Power
—
Accuracy
—
PP
20
Priority
0
Effect
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U-turn to leave the field. This effect can be passed with Baton Pass.
Pokémon that learn Ingrain (55)
#0001
Bulbasaur
#0002
Ivysaur
#0003
Venusaur
#0003
Venusaur
#0043
Oddish
#0044
Gloom
#0045
Vileplume
#0069
Bellsprout
#0070
Weepinbell
#0071
Victreebel
#0071
Victreebel
#0102
Exeggcute
#0114
Tangela
#0114
Tangela
#0152
Chikorita
#0153
Bayleef
#0154
Meganium
#0154
Meganium
#0182
Bellossom
#0191
Sunkern
#0191
Sunkern
#0192
Sunflora
#0222
Corsola
#0315
Roselia
#0331
Cacnea
#0332
Cacturne
#0345
Lileep
#0346
Cradily
#0407
Roserade
#0407
Roserade
#0455
Carnivine
#0459
Snover
#0460
Abomasnow
#0460
Abomasnow
#0465
Tangrowth
#0548
Petilil
#0556
Maractus
#0590
Foongus
#0591
Amoonguss
#0597
Ferroseed
#0598
Ferrothorn
#0708
Phantump
#0709
Trevenant
#0709
Trevenant
#0716
Xerneas
#0753
Fomantis
#0754
Lurantis
#0755
Morelull
#0756
Shiinotic
#0796
Xurkitree
#0797
Celesteela
#0951
Capsakid
#0952
Scovillain
#0986
Brute Bonnet
#1001
Wo-Chien