If the user misses, it takes half the damage it would have inflicted in recoil.
Power
100
Accuracy
95%
PP
10
Priority
0
Effect
Inflicts regular damage. If this move misses, is blocked by Protect or Detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while Gravity is in effect.
Changes across generations
Jump Kick had different stats in earlier games. A dash means that value was unchanged from what it is today.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 4 (D/P) | — | 70 | — | — |
| Through Gen 5 (B/W) | — | 85 | — | 25 |
| Current | Fighting | 100 | 95% | 10 |