User flies high into the air, dodging all attacks, and hits next turn.
Effect
Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, Gust, Hurricane, Sky Uppercut, Smack Down, Thunder, Twister, and Whirlwind still hit the user normally. Gust and Twister also have double power against the user. The damage from Hail and Sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of Lock-On, Mind Reader, or No Guard. This move cannot be used while Gravity is in effect. This move cannot be selected by Sleep Talk.
Changes across generations
Fly had different stats in earlier games. A dash means that value was unchanged from what it is today.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 4 (D/P) | — | 70 | — | — |
| Current | Flying | 90 | 95% | 15 |