Prevents the target from fleeing and inflicts damage for 2-5 turns.
Power
15
Accuracy
90%
PP
20
Priority
0
Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.
Changes across generations
Wrap had different stats in earlier games. A dash means that value was unchanged from what it is today.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 5 (B/W) | — | — | 85% | — |
| Current | Normal | 15 | 90% | 20 |
Pokémon that learn Wrap (48)
#0023
Ekans
#0024
Arbok
#0024
Arbok
#0069
Bellsprout
#0070
Weepinbell
#0071
Victreebel
#0071
Victreebel
#0072
Tentacool
#0073
Tentacruel
#0108
Lickitung
#0147
Dratini
#0148
Dragonair
#0149
Dragonite
#0149
Dragonite
#0213
Shuckle
#0224
Octillery
#0336
Seviper
#0345
Lileep
#0346
Cradily
#0350
Milotic
#0350
Milotic
#0358
Chimecho
#0358
Chimecho
#0386
Deoxys
#0433
Chingling
#0463
Lickilicky
#0495
Snivy
#0496
Servine
#0497
Serperior
#0497
Serperior
#0631
Heatmor
#0686
Inkay
#0687
Malamar
#0764
Comfey
#0781
Dhelmise
#0793
Nihilego
#0796
Xurkitree
#0843
Silicobra
#0844
Sandaconda
#0844
Sandaconda
#0850
Sizzlipede
#0851
Centiskorch
#0948
Toedscool
#0949
Toedscruel
#0960
Wiglett
#0961
Wugtrio
#0968
Orthworm
#0968
Orthworm