Pokémonest

Clamp

Waterphysical

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Power
35
Accuracy
85%
PP
15
Priority
0

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect.

Changes across generations

Clamp had different stats in earlier games. A dash means that value was unchanged from what it is today.

GamesTypePowerAccuracyPP
Through Gen 5 (B/W)75%10
CurrentWater3585%15

Pokémon that learn Clamp (5)