Power increases against targets with more raised stats, up to a maximum of 200.
Power
—
Accuracy
100%
PP
5
Priority
0
Effect
Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target’s stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move’s power.
Changes across generations
Punishment had different stats in earlier games. A dash means that value was unchanged from what it is today.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 5 (B/W) | — | 60 | — | — |
| Current | Dark | — | 100% | 5 |
Pokémon that learn Punishment (28)
#0052
Meowth
#0056
Mankey
#0057
Primeape
#0174
Igglybuff
#0198
Murkrow
#0215
Sneasel
#0215
Sneasel
#0228
Houndour
#0241
Miltank
#0249
Lugia
#0250
Ho-Oh
#0289
Slaking
#0302
Sableye
#0303
Mawile
#0336
Seviper
#0359
Absol
#0392
Infernape
#0434
Stunky
#0461
Weavile
#0493
Arceus
#0570
Zorua
#0571
Zoroark
#0629
Vullaby
#0630
Mandibuzz
#0645
Landorus
#0763
Tsareena
#0772
Type: Null
#0773
Silvally